﻿using UnityEngine;
using System.Collections;

/// <summary>
/// 텍스쳐 샘플링 방식을 강제로 point로 맞춤
/// </summary>
public class TextureToPointSampling : MonoBehaviour
{
	[SerializeField]
	Texture			m_texture;

	void Awake()
	{
		m_texture.filterMode = FilterMode.Point;
	}
}
